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General The hand configuration that holds and guides the shaft-end of the cue during play. See mechanical bridge. General The larger end of a cue, opposite the tip.
On a two-piece cue, the butt extends up to the joint. Pocket games Requirement that a player designate, in advance of each shot, the ball to be made and the pocket into which it will be made.
In calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc.
The rules of "Bank Pool" are an exception. Pocket games The pocket which a player has designated a ball to be shot. General To bounce off or glance off an object ball or cushion; a shot in which the cue ball bounces off one ball into another is termed a carom.
General Contact by the cue ball with object balls, the bottle or cushions in such a way that a legal score is made, according to specific game rules.
General A dry, slightly abrasive substance that is applied to the cue tip to help assure a non-slip contact between the cue tip and the cue ball. Straight Rail Billiards A scoring technique used when one object ball rests against the cushion and the second object ball is to one side of the first ball and away from the cushion.
Cue ball strikes the object ball at the cushion so that the cue ball just comes back to touch carom the second object ball without moving it out of position for a similar subsequent shot.
Bank Pocket Billiards A shot in which the object ball being played does not touch any other object balls i.
Carom games The all-white ball, devoid of any markings, used in carom games. See spot ball. Pocket games Shot in which the cue ball first strikes a ball other than the one to be pocketed, with the ball initially contacted in turn striking one or more other balls in an effort to score.
Pocket games Two or more balls positioned in such a way that a ball can be driven into a called pocket with a combination shot; often called a "dead combo" or an "on combo.
General The precise point of contact between the cue ball and the object ball when the cue ball strikes the object ball. Pocket games, Snooker When the corner of a pocket prevents shooting the cue ball in a straight path directly to an object ball, the cue ball is corner-hooked; same as angled.
General The running score at any point during a player's inning in games where numerous points are scored successively. Pocket games Term used to describe a bank shot that will rebound from a cushion and into a corner pocket.
Pocket games Term used to describe a bank shot that will rebound from a cushion and into a side pocket.
Carom games Shot in which scoring is accomplished by driving the cue ball across the table between the long cushion.
Carom games The corner area of a carom table in straight-rail billiards in which a player may score no more than three successive counts with the balls before driving at least one object ball out of the area.
The four crotches are defined as those spaces within crotch lines drawn between first diamond on the end rail to the second diamond on the side rail.
General Tapered device, usually wooden, used to strike the cue ball to execute carom or pocket billiard shots.
Also called cue stick. General The white, unnumbered ball that is always struck by the cue during play. Pocket games Cue ball may be put into play anywhere on the playing surface.
Pocket games Cue ball may be put into play anywhere between the head string and the cushion on the head end of the table not in contact with an object ball.
Snooker See cue ball in hand within the half-circle. Snooker The cue ball is in hand within the half-circle when it has entered a pocket or has been forced off the table.
The base of the cue ball may be placed anywhere within or on the half-circle. It remains in hand until the player strikes the cue ball with the tip of the cue or a foul is committed while the ball is on the table.
General A piece of specially processed leather or other fibrous or pliable material attached to the shaft end of the cue that contacts the cue ball when a shot is executed.
General The cloth-covered rubber which borders the inside of the rails on carom and pocket billiard tables; together the cushions form the outer perimeter of the basic playing surface.
Pocket games A shot in which the cue ball contacts the object ball to one side or the other of full center, thus driving it in a direction other than that of the initial cue ball path.
Snooker An area, semi-circular in shape, with the straight side formed by the line drawn between the spot for the yellow and the spot for the green measured 29 inches out from the face of the bottom cushion sometimes referred to as the baulk line and the semi-circle is determined by the size of the table being used.
Pocket games A shot in which a dead ball stroke is employed; often called a kill shot , because of the relative lack of cue ball motion after contact with the object ball.
General Inlays or markings on the table rails that are used as reference or target points. The diamonds are essential for the utilization of numerous mathematical systems employed by carom and pocket games players.
General A shot in which the cue ball is struck below center, and the resulting back spin causes the cue ball to return towards the player after full contact with an object ball.
Pocket games Type of pockets with no automatic return of the balls to the foot end of the table; balls must be removed manually.
General A tournament format in which a player is not eliminated until he has sustained two match losses. General A shot on which the cue ball is struck twice by the cue tip on the same stroke.
General A tournament format in which each contestant in a field plays each of the other players twice. General A shot in which the cue ball barely touches or grazes the object ball; an extremely thin cut.
General A piece of protective material usually plastic, horn or metal at the end of the cue shaft, onto which the cue tip is attached.
General A shot in which the cue ball is struck above center and the resulting forward spin causes the cue ball to roll forward after contact with an object ball.
General The movement of the cue after contact with the cue ball through the area previously occupied by the cue ball. General The end of a carom or pocket billiard table at which the balls are racked or positioned at the start of a game.
General The point on the foot end of the table where imaginary lines drawn between the center diamonds of the short rails and the second diamonds of the long rails intersect.
General A line on the foot end of the table between the second diamonds of the long rails, passing through the foot spot.
The foot string is never drawn on the table, and has no use in play. Billard Blue. Code: EKP. Barracuda Silver.
Code: EKR. Scorched Orange. Code: ELG. Silver Flux. Code: ELI. Billard White. Code: ELM. Storm Cloud. Code: ELY. Barracuda Silver Denim. Code: ENR.
River Rock Gray Denim. Code: ENV. Code: EOO. Yellow Fuse.