Command & Conquer: Tiberium Alliances
Basierend auf dem Command & Conquer Tiberium Universum, werden deine Fähigkeiten als Commander auf die Probe gestellt. Du musst. Das Online-Browserspiel Command& Conquer – Tiberium Alliances wurde am (nach einer. Das Strategiespiel Command and Conquer – Tiberium Alliances hat den Sprung in den Browser geschafft. Auch hier gibt es verschiedene.Tiberium Alliance Navigation menu Video
Command and Conquer Tiberium alliances Base level 65 Por fin XD


Gespeichert Tiberium Alliance. - Inhaltsverzeichnis
Hey vielen Dank für die Tipps!You are currently browsing in the store. Learn more. Play Now. Violence Violence. Terms and Conditions. EA User Agreement.
System Requirements. You're offline Origin is in offline mode. Go Online reconnecting. On 28 January , the Russian gaming portal Igromania made a video showcasing Tiberium Alliances and interviewing some of its creators.
As of 10 May , the Brotherhood of Nod is available to play on the former closed beta servers. Along with maintenance downtime, Nod gameplay was spread on other servers as well.
The game went gold on 24 May , shortly after opening servers for nine more languages. In July , Tiberium Alliances counted more than a million players.
For the one year anniversary in May , a contest was announced on a special anniversary world. On 12 July , the Phenomic studio was closed, with all 60 employees losing their jobs.
Further development of Tiberium Alliances was continued by Easy Studios until , when Envision Entertainment , formed of Phenomic staff, was assigned to the task.
Players control a base, and can place and upgrade buildings. Upgrading the base is how players gain ranks. Players collect the following resources in their base and by combat: Green Tiberium , blue crystals, power, credits, and research points.
Attacking other players and Mutant forces is governed by command points, which regenerate over time. Research points are used to unlock new units.
The base is divided into buildings, defense, and offense sections. The map is a large circle, with the Mutants controlling the center, and players must drive toward the center and form alliances.
Players control a static army, which must be repaired after taking damage; units can be leveled up just like buildings. There is a time limit during the combat stage.
The goal of the game is to reach the Endgame , where alliances would have to capture the Tacitus at the center of the world. Tiberium is used for base construction.
Crystal is used to produce infantry , tanks and aircraft and upgrade manned defense units. Power is used for both base construction and military unit upgrades.
Credit is for transferring Tiberium and crystals between bases. It is also used along with research points to research new units and structures for base advancement, and also for new MCV's, which are deployed to create new bases.
Each player on each server must select a permanent faction to join. The GDI faction has traditional military ranks, while the Nod faction are religious extremists, each with a religious title.
The two factions have different offensive and defensive unit types. The player usually starts off battling against camps of The Forgotten, then moves on to battling the Forgotten outposts and bases as well as other player bases.
Through battles, the player can win resources from other bases or lose resources if attacked by another player. If a player loses their base, they can re-materialize the base on another nearby location, with time and resource penalties.
Bases can be moved to new locations without being destroyed first. Any player can create an alliance and invite people to it. An alliance must have at least one Commander-in-Chief CiC , and can also have any number of Second-in-Commands SiCs , officers, veterans, members, inactives, and trial players, so long as the total is 50 players or less.
Despite the name difference, CiCs and SiCs have equal powers, including the ability to disband the alliance. They can also grant rights based on rank to the remaining players.
Officers and above also have a private chat area only they can see, while there's a general chat area for the entire alliance, and a "whisper" mode that allows anyone to have a private chat with anyone else, even in another alliance.







